﻿###TextArchive:76C944
###Script:0
 Which 
 enemy 
###--------
###Script:1
 Enter 
 dist. 
###--------
###Script:2
###Mugshot:MegaMan
Maybe we should run?
<positionOptionHorizontal><option><space> Yes  <option><space> No
###Command:positionOptionHorizontal width=7
###Command:option brackets=false left=0 right=1 up=0 down=0
###Command:space count=1
###Command:option brackets=false left=0 right=1 up=1 down=1
###Command:space count=1
###--------
###Script:3
###Mugshot:MegaMan
<wait>・<wait>・<wait>・<wait>OK!
We got away!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:4
###Mugshot:MegaMan
<wait>･<wait>･<wait>･<wait>It's no good!
We can't run away!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:5
###Mugshot:MegaMan
This is no time
to run away!
###--------
###Script:6
 Which 
 enemy 
###--------
###Script:7
 Enter 
 dist. 
###--------
###Script:8
###Mugshot:Roll
Maybe we should run...?
<positionOptionHorizontal><option><space> Yes  <option><space> No
###Command:positionOptionHorizontal width=7
###Command:option brackets=false left=0 right=1 up=0 down=0
###Command:space count=1
###Command:option brackets=false left=0 right=1 up=1 down=1
###Command:space count=1
###--------
###Script:9
###Mugshot:Roll
<wait>･<wait>･<wait>･<wait>Yeah!
Looks like we
got away!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:10
###Mugshot:Roll
<wait>･<wait>･<wait>･<wait>It's no good!
We can't get away!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:11
###Mugshot:Roll
No! This isn't the
time to run away!
###--------
###Script:12
 Which 
 enemy 
###--------
###Script:13
 Enter 
 dist. 
###--------
###Script:14
###Mugshot:GutsMan
Should we get outta
here?
<positionOptionHorizontal><option><space> Yes  <option><space> No
###Command:positionOptionHorizontal width=7
###Command:option brackets=false left=0 right=1 up=0 down=0
###Command:space count=1
###Command:option brackets=false left=0 right=1 up=1 down=1
###Command:space count=1
###--------
###Script:15
###Mugshot:GutsMan
<wait>･<wait>･<wait>･<wait>Yup!
We got away somehow!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:16
###Mugshot:GutsMan
<wait>･<wait>･<wait>･<wait>Nope!
Can't shake 'em off!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:17
###Mugshot:GutsMan
Now's not the time
to be runnin' away!
###--------
###Script:18
 Which 
 enemy 
###--------
###Script:19
 Enter 
 dist. 
###--------
###Script:20
###Mugshot:WindMan
Should we retreat
from this...?
<positionOptionHorizontal><option><space> Yes  <option><space> No
###Command:positionOptionHorizontal width=7
###Command:option brackets=false left=0 right=1 up=0 down=0
###Command:space count=1
###Command:option brackets=false left=0 right=1 up=1 down=1
###Command:space count=1
###--------
###Script:21
###Mugshot:WindMan
<wait>･<wait>･<wait>･<wait>Hm!
We managed to escape!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:22
###Mugshot:WindMan
<wait>･<wait>･<wait>･<wait>No!
We can't get away...!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:23
###Mugshot:WindMan
This is not the
time to retreat!
###--------
###Script:24
 Which 
 enemy 
###--------
###Script:25
 Enter 
 dist. 
###--------
###Script:26
###Mugshot:SearchMan
Orders to withdraw?
<positionOptionHorizontal><option><space> Yes  <option><space> No
###Command:positionOptionHorizontal width=7
###Command:option brackets=false left=0 right=1 up=0 down=0
###Command:space count=1
###Command:option brackets=false left=0 right=1 up=1 down=1
###Command:space count=1
###--------
###Script:27
###Mugshot:SearchMan
<wait>･<wait>･<wait>･<wait>OK!
We've successfully
withdrawn!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:28
###Mugshot:SearchMan
<wait>･<wait>･<wait>･<wait>Hrk!
Withdraw unsuccessful!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:29
###Mugshot:SearchMan
With all due respect,
this is not the
time to retreat!
###--------
###Script:30
 Which 
 enemy 
###--------
###Script:31
 Enter 
 dist. 
###--------
###Script:32
###Mugshot:FireMan
Tsk,should we run
from this one?
<positionOptionHorizontal><option><space> Yes  <option><space> No
###Command:positionOptionHorizontal width=7
###Command:option brackets=false left=0 right=1 up=0 down=0
###Command:space count=1
###Command:option brackets=false left=0 right=1 up=1 down=1
###Command:space count=1
###--------
###Script:33
###Mugshot:FireMan
<wait>･<wait>･<wait>･<wait>Alright!
Managed to get
outta there!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:34
###Mugshot:FireMan
<wait>･<wait>･<wait>･<wait>No good!
Can't escape...!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:35
###Mugshot:FireMan
Hey,this ain't the time
to be runnin' away!
###--------
###Script:36
 Which 
 enemy 
###--------
###Script:37
 Enter 
 dist. 
###--------
###Script:38
###Mugshot:ThunderMan
Shall we retreat?
<positionOptionHorizontal><option><space> Yes  <option><space> No
###Command:positionOptionHorizontal width=7
###Command:option brackets=false left=0 right=1 up=0 down=0
###Command:space count=1
###Command:option brackets=false left=0 right=1 up=1 down=1
###Command:space count=1
###--------
###Script:39
###Mugshot:ThunderMan
<wait>･<wait>･<wait>･<wait>Hm!
It seems we've
managed to escape!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:40
###Mugshot:ThunderMan
<wait>･<wait>･<wait>･<wait>Hmm!
It seems that we
cannot run...!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:41
###Mugshot:ThunderMan
Running now would
bring shame to
our descendants!
###--------
###Script:42
 Which 
 enemy 
###--------
###Script:43
 Enter 
 dist. 
###--------
###Script:44
###Mugshot:ProtoMan
Shall we retreat?
<positionOptionHorizontal><option><space> Yes  <option><space> No
###Command:positionOptionHorizontal width=7
###Command:option brackets=false left=0 right=1 up=0 down=0
###Command:space count=1
###Command:option brackets=false left=0 right=1 up=1 down=1
###Command:space count=1
###--------
###Script:45
###Mugshot:ProtoMan
<wait>･<wait>･<wait>･<wait>Success!
Looks like we've
managed to escape.
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:46
###Mugshot:ProtoMan
<wait>･<wait>･<wait>･<wait>Hrk!
We couldn't escape...!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:47
###Mugshot:ProtoMan
Is this really the time
to be running away?
###--------
###Script:48
 Which 
 enemy 
###--------
###Script:49
 Enter 
 dist. 
###--------
###Script:50
###Mugshot:NumberMan
Perhaps running is
the best option?
<positionOptionHorizontal><option><space> Yes  <option><space> No
###Command:positionOptionHorizontal width=7
###Command:option brackets=false left=0 right=1 up=0 down=0
###Command:space count=1
###Command:option brackets=false left=0 right=1 up=1 down=1
###Command:space count=1
###--------
###Script:51
###Mugshot:NumberMan
<wait>･<wait>･<wait>･<wait>*phew!*
Looks like we
got away.
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:52
###Mugshot:NumberMan
<wait>･<wait>･<wait>･<wait>Oh,dear!
Looks like we're
not getting away!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:53
###Mugshot:NumberMan
We... We shouldn't run
from this fight!
###--------
###Script:54
 Which 
 enemy 
###--------
###Script:55
 Enter 
 dist. 
###--------
###Script:56
###Mugshot:MetalMan
Should we run...?
<positionOptionHorizontal><option><space> Yes  <option><space> No
###Command:positionOptionHorizontal width=7
###Command:option brackets=false left=0 right=1 up=0 down=0
###Command:space count=1
###Command:option brackets=false left=0 right=1 up=1 down=1
###Command:space count=1
###--------
###Script:57
###Mugshot:MetalMan
<wait>･<wait>･<wait>･<wait>Hmph!
Looks like we
got away.
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:58
###Mugshot:MetalMan
<wait>･<wait>･<wait>･<wait>Mmmph!
I see...we're
unable to run...!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:59
###Mugshot:MetalMan
Running from this fight
would be unforgivable!
###--------
###Script:60
 Which 
 enemy 
###--------
###Script:61
 Enter 
 dist. 
###--------
###Script:62
###Mugshot:JunkMan
Hm? A-Are we running?
<positionOptionHorizontal><option><space> Yes  <option><space> No
###Command:positionOptionHorizontal width=7
###Command:option brackets=false left=0 right=1 up=0 down=0
###Command:space count=1
###Command:option brackets=false left=0 right=1 up=1 down=1
###Command:space count=1
###--------
###Script:63
###Mugshot:JunkMan
<wait>･<wait>･<wait>･<wait>Yes...
W-We got away!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:64
###Mugshot:JunkMan
<wait>･<wait>･<wait>･<wait>Sorry...
W-We didn't get away...
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:65
###Mugshot:JunkMan
N-No! Even I k-know
this is no time to run!
###--------
###Script:66
 Which 
 enemy 
###--------
###Script:67
 Enter 
 dist. 
###--------
###Script:68
###Mugshot:AquaMan
Should we run away,
drip?
<positionOptionHorizontal><option><space> Yes  <option><space> No
###Command:positionOptionHorizontal width=7
###Command:option brackets=false left=0 right=1 up=0 down=0
###Command:space count=1
###Command:option brackets=false left=0 right=1 up=1 down=1
###Command:space count=1
###--------
###Script:69
###Mugshot:AquaMan
<wait>･<wait>･<wait>･<wait>Hooray!
We got away,drip!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:70
###Mugshot:AquaMan
<wait>･<wait>･<wait>･<wait>No good!
We couldn't run...!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:71
###Mugshot:AquaMan
Now isn't the time
to run away, drip!
###--------
###Script:72
 Which 
 enemy 
###--------
###Script:73
 Enter 
 dist. 
###--------
###Script:74
###Mugshot:WoodMan
Hm,perhaps we
should run?
<positionOptionHorizontal><option><space> Yes  <option><space> No
###Command:positionOptionHorizontal width=7
###Command:option brackets=false left=0 right=1 up=0 down=0
###Command:space count=1
###Command:option brackets=false left=0 right=1 up=1 down=1
###Command:space count=1
###--------
###Script:75
###Mugshot:WoodMan
<wait>･<wait>･<wait>･<wait>Yes!
We somehow got away!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:76
###Mugshot:WoodMan
<wait>･<wait>･<wait>･<wait>No good!
It seems we couldn't
get away!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:77
###Mugshot:WoodMan
This probably isn't
the best time to run!
###--------
###Script:90
 Which 
 enemy 
###--------
###Script:91
 Enter 
 dist. 
###--------
###Script:92
###Mugshot:StarMan
Hmm... Maybe it's
time to run?
<positionOptionHorizontal><option><space> Yes  <option><space> No
###Command:positionOptionHorizontal width=7
###Command:option brackets=false left=0 right=1 up=0 down=0
###Command:space count=1
###Command:option brackets=false left=0 right=1 up=1 down=1
###Command:space count=1
###--------
###Script:93
###Mugshot:StarMan
<wait>･<wait>･<wait>･<wait>OK!
Somehow, we got away!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:94
###Mugshot:StarMan
<wait>･<wait>･<wait>･<wait>No good!
We couldn't get away...
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:95
###Mugshot:StarMan
Hey,hey...
Now's not the
time to run!
###--------
###Script:96
 Which 
 enemy 
###--------
###Script:97
 Enter 
 dist. 
###--------
###Script:98
###Mugshot:ShadowMan
Shall we retreat?
<positionOptionHorizontal><option><space> Yes  <option><space> No
###Command:positionOptionHorizontal width=7
###Command:option brackets=false left=0 right=1 up=0 down=0
###Command:space count=1
###Command:option brackets=false left=0 right=1 up=1 down=1
###Command:space count=1
###--------
###Script:99
###Mugshot:ShadowMan
<wait>･<wait>･<wait>･<wait>Hm!
Looks like we've
gotten away.
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:100
###Mugshot:ShadowMan
<wait>･<wait>･<wait>･<wait>Unbelievable!
To think they'd
block our escape...
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:101
###Mugshot:ShadowMan
No! This is not the
time to be running!
###--------
###Script:102
 Which 
 enemy 
###--------
###Script:103
 Enter 
 dist. 
###--------
###Script:104
###Mugshot:KnightMan
Shall we retreat?
<positionOptionHorizontal><option><space> Yes  <option><space> No
###Command:positionOptionHorizontal width=7
###Command:option brackets=false left=0 right=1 up=0 down=0
###Command:space count=1
###Command:option brackets=false left=0 right=1 up=1 down=1
###Command:space count=1
###--------
###Script:105
###Mugshot:KnightMan
<wait>･<wait>･<wait>･<wait>Oho!
We've managed
to retreat!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:106
###Mugshot:KnightMan
<wait>･<wait>･<wait>･<wait>Hmph!
There is no escape...!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:107
###Mugshot:KnightMan
That will not do!
We must fight!
I will not back down!
###--------
###Script:108
 Which 
 enemy 
###--------
###Script:109
 Enter 
 dist. 
###--------
###Script:110
###Mugshot:NapalmMan
We gonna turn tail
and get outta here?
<positionOptionHorizontal><option><space> Yes  <option><space> No
###Command:positionOptionHorizontal width=7
###Command:option brackets=false left=0 right=1 up=0 down=0
###Command:space count=1
###Command:option brackets=false left=0 right=1 up=1 down=1
###Command:space count=1
###--------
###Script:111
###Mugshot:NapalmMan
<wait>･<wait>･<wait>･<wait>OK!
Got away somehow!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:112
###Mugshot:NapalmMan
<wait>･<wait>･<wait>･<wait>Tsk!
They've blocked
our escape...
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:113
###Mugshot:NapalmMan
What was that!?
Now's not the time
to be runnin' off!
###--------
###Script:114
 Which 
 enemy 
###--------
###Script:115
 Enter 
 dist. 
###--------
###Script:116
###Mugshot:IceMan
Are we running away?
<positionOptionHorizontal><option><space> Yes  <option><space> No
###Command:positionOptionHorizontal width=7
###Command:option brackets=false left=0 right=1 up=0 down=0
###Command:space count=1
###Command:option brackets=false left=0 right=1 up=1 down=1
###Command:space count=1
###--------
###Script:117
###Mugshot:IceMan
<wait>･<wait>･<wait>･<wait>Whoopee!
We got away somehow!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:118
###Mugshot:IceMan
<wait>･<wait>･<wait>･<wait>Oh no!
We couldn't get away...!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:119
###Mugshot:IceMan
This isn't the time
to run away!
###--------
###Script:120
 Which 
 enemy 
###--------
###Script:121
 Enter 
 dist. 
###--------
###Script:122
###Mugshot:ElecMan
What's wrong?
Are we running away?
<positionOptionHorizontal><option><space> Yes  <option><space> No
###Command:positionOptionHorizontal width=7
###Command:option brackets=false left=0 right=1 up=0 down=0
###Command:space count=1
###Command:option brackets=false left=0 right=1 up=1 down=1
###Command:space count=1
###--------
###Script:123
###Mugshot:ElecMan
<wait>･<wait>･<wait>･<wait>Hm.
Seems like we
got away.
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:124
###Mugshot:ElecMan
<wait>･<wait>･<wait>･<wait>Tsk!
Couldn't get away...!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:125
###Mugshot:ElecMan
We have to face them!
We can't just run away!
###--------
###Script:126
 Which 
 enemy 
###--------
###Script:127
 Enter 
 dist. 
###--------
###Script:128
###Mugshot:PlantMan
Should we leave them
behind?
<positionOptionHorizontal><option><space> Yes  <option><space> No
###Command:positionOptionHorizontal width=7
###Command:option brackets=false left=0 right=1 up=0 down=0
###Command:space count=1
###Command:option brackets=false left=0 right=1 up=1 down=1
###Command:space count=1
###--------
###Script:129
###Mugshot:PlantMan
<wait>･<wait>･<wait>･<wait>Hm.
Looks as though we
got away.
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:130
###Mugshot:PlantMan
<wait>･<wait>･<wait>･<wait>Shoot!
To think I couldn't
get away!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:131
###Mugshot:PlantMan
Well... We can't just
run from every fight,
you know.
###--------
###Script:132
 Which 
 enemy 
###--------
###Script:133
 Enter 
 dist. 
###--------
###Script:134
###Mugshot:Bass
Are we making a
tactical retreat?
<positionOptionHorizontal><option><space> Yes  <option><space> No
###Command:positionOptionHorizontal width=7
###Command:option brackets=false left=0 right=1 up=0 down=0
###Command:space count=1
###Command:option brackets=false left=0 right=1 up=1 down=1
###Command:space count=1
###--------
###Script:135
###Mugshot:Bass
<wait>･<wait>･<wait>･<wait>Hmph!
Shaking off weaklings
is too easy.
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:136
###Mugshot:Bass
<wait>･<wait>･<wait>･<wait>Hmph!
They've got some nerve
blocking our retreat!
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###Command:wait frames=18
###--------
###Script:137
###Mugshot:Bass
I won't run!
Their life is mine!
###--------